11/23/2023 0 Comments How to play tiger woods pga tour 12Controls that look the same should act the same, and these don’t. Maybe a little checkmark on your choice? Sure, you can see it actually on the animated golfer, but that’s not the point. There are just too many controls packed in here without enough information. The last one touched will be the selection. But they aren’t all equal – the top row has the user selecting if their golfer has a short or long-sleeved shirt, as well as long pants or shorts. There are two neat rows of four buttons each. I mean, that’s still a bad decision, but I’d argue it’s at least a little more understandable for the normal user. Or at least use a hue-saturation-lightness color picker. Unless you are targeting graphic designers in your app, use a normal color picker. It shouldn’t be so difficult to make an orange shirt. Mixing colors in RGB isn’t an intuitive thing for the vast majority of people out there. RGB sliders for color <- this is something that you should not ever do (at least as the default). Screen 4: Clothing ColorsĪnd now we’re ready to dress our golfer, which you can do with this wonderful screen. If you’re using only graphics for buttons, make sure they are easy to identify. There’s any number of better ways to do this. If one button had only a ponytail on it, and the other only a baseball cap, that would have been bizarre, but way easier to tell apart. If you miss the ponytail, it’s going to be impossible to tell which is which. The only way that I can tell which one is the lady is because of the ponytail. My main beef is there’s barely any difference between the man and woman silhouettes on the buttons. Had the previous screen used the built-in keyboard for name entry, all of this stuff could have easily been on one page, again reducing the size of this wizard. On the next screen, the game makes the user pick their golfer’s gender and skin color. I know, the keyboard already isn’t normal, but it’s like the game is trying really hard to make you screw up. Ignoring all that keyboard business I just said above, who decides to put delete on the left and caps on the right? That’s the complete opposite of where they are on a normal keyboard. Non-typist theories aside, I would have went with the built-in keyboard here (plus I could put Emoji in my golfer’s name, which is always awesome right?)įinally, one last thing here. Jakob Nielsen’s Law of the Internet User Experience states that “users spent most of their time on other sites”. While the custom keyboard matches the style of the game, it’s definitely less familiar to users than the built-in one. Or, if the application of the keyboard is more picking letters than typing, like a game of Hangman. But if your target user base is children or other people who aren’t familiar with touch typing, alphabetic might be a better choice for them. For me, QWERTY is absolutely the fastest way for me to type because I know where all the keys are. But really, the answer is to know your users. So my first thought here is, that’s stupid, just use the built-in keyboard. A QWERTY keyboard would also have the advantage of being able to use the system’s built-in keyboard, something that I definitely would recognize. My expectation was that it would be a QWERTY keyboard instead. The first time I encountered this screen, it was really weird to me that the keyboard was in alphabetic order. So many good names, what to pick, what to pick. This, of course, is probably the hardest part of creating your own character. That is, if they remember that, and can figure out how to get back to the player creation screen. Okay, so maybe you could argue that now the player knows there are three player slots available. There is zero benefit to showing this screen here. Don’t make your users go through unnecessary steps. But since this is an unskippable thing, why even show this screen? There’s only one thing the user can possibly do, so there’s no point. Obviously, the game is forcing the user to create a new player. Okay, so you fire up the game, and what do you get? This screen: It’s the first thing the game drops you into here, and it’s a little bit clunky for a variety of reasons. Creating your own custom golfer has been a staple of the series since way back in 2004, and it’s a fun part of the Tiger Woods Golf experience. However, it doesn’t start out on a great foot. Of course, this being a game produced by EA in 2013, the in-app purchase nagging is a little bit annoying, but this is still an entertaining diversion. For some reason golf is one of those genres of games that are way more fun than I expect them to be. As of this writing, Tiger Woods PGA Tour 12 is the only version of the classic golf sim to make it to iOS ( iTunes link) and Android ( Google Play link) platforms.
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